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game 3 of 16 · measures generosity

Dictator Game

Inside TELLS it's The Split you have $10, a stranger has $5, and all the power is yours. Give, keep — or take theirs.

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part of the full 16-game test · about 12 minutes

What the Dictator Game is

You hold $10, a stranger holds $5, and you have total power: give them some of yours, keep everything — or take theirs. No consequences, no reputation, nobody watching. The dictator game is a cornerstone of behavioral economics precisely because it strips away every strategic reason to be nice.

What it measures

Whatever you do here is the closest a game gets to your unedited character. Giving when nothing forces you measures real altruism; taking when nothing stops you measures exactly what it looks like. TELLS scores the transfer into generosity, with a fairness component for whether you crossed the line from keeping to taking.

Guarded

You keep your chips close. Why hand them out?

Fair-ish

You'll share — once you've seen it come back around.

Generous

You give first and trust it'll even out. Often it doesn't, and you give anyway.

Why hiring assessments use it

Allocation tasks like this one feed 'generosity' and 'fairness' factors in gamified hiring tools. They're hard to fake under time pressure: candidates optimising for the 'right' answer still hesitate measurably before doing it.

TELLS is an independent project — not affiliated with pymetrics, Harver, or any employer's assessment. This is the fun version.

Archetypes this game exposes

The generosity axis is load-bearing for these three.

See what your play says about you

This game is 1 of 16. Play them all and the engine reads you onto 1 of 18 archetypes — free, sharable, no account.

Find my archetype