the instruments
The 16 games — and the science under each one
None of these are invented quiz gimmicks. Every TELLS game is a playable version of a published psychology paradigm — the balloon risk test (BART), the Iowa Gambling Task, the dictator game, go/no-go, digit span, the n-back. The same family of tasks gamified hiring assessments run on candidates. Here you can play each one free and see exactly what it measures.
Balloon Analogue Risk Task (BART)
Pump to earn, bank before it pops. Each colour pops differently — learn which ones you can push.
Trust Game (investment game)
Send a stranger as much as you like. It triples on the way. They choose what to send back.
Dictator Game
You have $10, a stranger has $5, and all the power is yours. Give, keep — or take theirs.
Keypress effort task
When it turns gold, tap it as fast as you possibly can until time runs out.
Iowa Gambling Task
Four decks — some kind, some cruel. Draw, learn which ones pay, and ditch the bad ones.
Effort-Expenditure for Rewards Task (EEfRT)
Coast for a small sure thing, or grind for a bigger, riskier one.
Go/No-Go task
Tap the gold. Never tap the red. Faster, faster, faster.
Flanker task with rule switching
Blue: follow the middle arrow. Red: follow the side arrows. The rule flips on you.
Perceptual discrimination task
Small mouth, tap left. Big mouth, tap right. Subtle and fast — stay sharp.
Digit span
Watch the code. Type it back. It gets longer.
Tower of Hanoi / Tower of London
Move the whole stack to the right peg — never a bigger disc on a smaller one. Fewest moves wins.
Numerical magnitude comparison
Two fractions, one's bigger. Tap it before the clock runs out.
Number series reasoning
Spot the pattern in the numbers and pick what comes next.
Visual search task
Find the one shape that matches — colour and form — before time's up.
N-back task (2-back)
Letters flow by. Hit MATCH when one repeats from two steps back.
Facial emotion recognition
One look. Name what they're feeling before the clock runs out.
Play all 16, get the full read
One sitting, about 12 minutes — and the games tell you which of 18 archetypes you are.
Play TELLS