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the instruments

The 16 games — and the science under each one

None of these are invented quiz gimmicks. Every TELLS game is a playable version of a published psychology paradigm — the balloon risk test (BART), the Iowa Gambling Task, the dictator game, go/no-go, digit span, the n-back. The same family of tasks gamified hiring assessments run on candidates. Here you can play each one free and see exactly what it measures.

01Risk

Balloon Analogue Risk Task (BART)

in TELLS: “The Balloon

Pump to earn, bank before it pops. Each colour pops differently — learn which ones you can push.

02Fairness

Trust Game (investment game)

in TELLS: “The Hand-off

Send a stranger as much as you like. It triples on the way. They choose what to send back.

03Generosity

Dictator Game

in TELLS: “The Split

You have $10, a stranger has $5, and all the power is yours. Give, keep — or take theirs.

04Effort

Keypress effort task

in TELLS: “The Sprint

When it turns gold, tap it as fast as you possibly can until time runs out.

05Learning

Iowa Gambling Task

in TELLS: “The Decks

Four decks — some kind, some cruel. Draw, learn which ones pay, and ditch the bad ones.

06Effort

Effort-Expenditure for Rewards Task (EEfRT)

in TELLS: “Easy or Hard

Coast for a small sure thing, or grind for a bigger, riskier one.

07Attention

Go/No-Go task

in TELLS: “The Trigger

Tap the gold. Never tap the red. Faster, faster, faster.

08Attention

Flanker task with rule switching

in TELLS: “The Arrows

Blue: follow the middle arrow. Red: follow the side arrows. The rule flips on you.

09Focus

Perceptual discrimination task

in TELLS: “The Faces

Small mouth, tap left. Big mouth, tap right. Subtle and fast — stay sharp.

10Focus

Digit span

in TELLS: “The Sequence

Watch the code. Type it back. It gets longer.

11Decision-making

Tower of Hanoi / Tower of London

in TELLS: “The Tower

Move the whole stack to the right peg — never a bigger disc on a smaller one. Fewest moves wins.

12Decision-making

Numerical magnitude comparison

in TELLS: “Bigger

Two fractions, one's bigger. Tap it before the clock runs out.

13Decision-making

Number series reasoning

in TELLS: “What's Next

Spot the pattern in the numbers and pick what comes next.

14Focus

Visual search task

in TELLS: “Spot It

Find the one shape that matches — colour and form — before time's up.

15Focus

N-back task (2-back)

in TELLS: “The Letters

Letters flow by. Hit MATCH when one repeats from two steps back.

16Emotional read

Facial emotion recognition

in TELLS: “The Read

One look. Name what they're feeling before the clock runs out.

Play all 16, get the full read

One sitting, about 12 minutes — and the games tell you which of 18 archetypes you are.

Play TELLS