game 11 of 16 · measures decision-making
Tower of Hanoi / Tower of London
Inside TELLS it's “The Tower” — move the whole stack to the right peg — never a bigger disc on a smaller one. Fewest moves wins.
part of the full 16-game test · about 12 minutes
What the Tower of Hanoi / Tower of London is
Move the whole stack to the right peg, never placing a bigger disc on a smaller one, in as few moves as you can. The Tower of Hanoi and its clinical cousin the Tower of London have measured planning ability since the 1980s: the puzzle is trivial to understand and impossible to brute-force efficiently.
What it measures
A three-disc tower has a provably perfect solution in seven moves. Hitting it means you ran the whole sequence in your head before touching a disc — pure deliberation. A 15-move meander means you solved it with your hands. Both finish; TELLS scores the difference into decision-making.
You go on gut and sort it out on the way down.
You'll plan the big stuff and wing the rest.
You see the whole board before you touch a piece.
Why hiring assessments use it
Towers-style games feed the planning component of decision factors in hiring tests. The measured thing isn't success — nearly everyone finishes — it's whether you plan before you act or act as a way of planning.
TELLS is an independent project — not affiliated with pymetrics, Harver, or any employer's assessment. This is the fun version.
Archetypes this game exposes
The decision-making axis is load-bearing for these three.
More games that read decision-making
See what your play says about you
This game is 1 of 16. Play them all and the engine reads you onto 1 of 18 archetypes — free, sharable, no account.
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