game 8 of 16 · measures attention
Flanker task with rule switching
Inside TELLS it's “The Arrows” — blue: follow the middle arrow. Red: follow the side arrows. The rule flips on you.
part of the full 16-game test · about 12 minutes
What the Flanker task with rule switching is
Five arrows. On blue trials you follow the middle one; on red trials, the side ones — and the rule keeps flipping. This is the Eriksen flanker task (1974) crossed with task-switching, the combination behind the 'Arrows' game in gamified hiring tests.
What it measures
The flanking arrows are engineered to hijack your attention; the colour flip is engineered to break your habit. Staying accurate measures selective attention and cognitive flexibility at once — how fast you can suppress the obvious read and apply the current rule instead of the last one.
Under speed you fire first and regret it a beat later.
You hold the line until it really speeds up.
The faster it gets, the harder you are to bait.
Why hiring assessments use it
Arrows-style tasks feed both attention and learning factors in hiring assessments. Recruiters read the error pattern: mistakes on switch trials mean the old rule was still driving.
TELLS is an independent project — not affiliated with pymetrics, Harver, or any employer's assessment. This is the fun version.
Archetypes this game exposes
The attention axis is load-bearing for these three.
More games that read attention
See what your play says about you
This game is 1 of 16. Play them all and the engine reads you onto 1 of 18 archetypes — free, sharable, no account.
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