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game 7 of 16 · measures attention

Go/No-Go task

Inside TELLS it's The Trigger tap the gold. Never tap the red. Faster, faster, faster.

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part of the full 16-game test · about 12 minutes

What the Go/No-Go task is

Tap the gold signal as fast as you can. Never tap the red one. The rounds accelerate until your reflexes are ahead of your judgment — and that's where the measurement lives. The go/no-go paradigm is psychology's standard test of response inhibition, used everywhere from ADHD research to driver screening.

What it measures

False alarms — hitting the red you swore you'd leave alone — measure impulse control under speed, and they feed your attention axis. Zero false alarms at full speed is genuinely uncommon: it means the faster things get, the harder you are to bait.

Twitchy

Under speed you fire first and regret it a beat later.

Steady

You hold the line until it really speeds up.

Controlled

The faster it gets, the harder you are to bait.

Why hiring assessments use it

Hiring assessments read go/no-go performance as composure: can you stay accurate when the tempo spikes, or do you start firing at everything that moves? It's a 40-second answer to a question interviews can't ask.

TELLS is an independent project — not affiliated with pymetrics, Harver, or any employer's assessment. This is the fun version.

Archetypes this game exposes

The attention axis is load-bearing for these three.

More games that read attention

See what your play says about you

This game is 1 of 16. Play them all and the engine reads you onto 1 of 18 archetypes — free, sharable, no account.

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