game 7 of 16 · measures attention
Go/No-Go task
Inside TELLS it's “The Trigger” — tap the gold. Never tap the red. Faster, faster, faster.
part of the full 16-game test · about 12 minutes
What the Go/No-Go task is
Tap the gold signal as fast as you can. Never tap the red one. The rounds accelerate until your reflexes are ahead of your judgment — and that's where the measurement lives. The go/no-go paradigm is psychology's standard test of response inhibition, used everywhere from ADHD research to driver screening.
What it measures
False alarms — hitting the red you swore you'd leave alone — measure impulse control under speed, and they feed your attention axis. Zero false alarms at full speed is genuinely uncommon: it means the faster things get, the harder you are to bait.
Under speed you fire first and regret it a beat later.
You hold the line until it really speeds up.
The faster it gets, the harder you are to bait.
Why hiring assessments use it
Hiring assessments read go/no-go performance as composure: can you stay accurate when the tempo spikes, or do you start firing at everything that moves? It's a 40-second answer to a question interviews can't ask.
TELLS is an independent project — not affiliated with pymetrics, Harver, or any employer's assessment. This is the fun version.
Archetypes this game exposes
The attention axis is load-bearing for these three.
More games that read attention
See what your play says about you
This game is 1 of 16. Play them all and the engine reads you onto 1 of 18 archetypes — free, sharable, no account.
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